So, death from sickness appears to have more to do with your stress level than how long you are sick. I cured myself and got sick and died after my stress reached about 68. So I tried to forgo rest and stress reduction in favor of just earning enough to keep taking medicine as often as possible. The constant need for rest combined with being too poor for medicine and working making the stress situation worse made any attempt to get well and stay well futile, as getting the funds to buy medicine would greatly increase my stress levels, it was at a point where I would cure myself of sickness and get sick the next morning. Something I tried that failed: There is medicine that removes sickness. As to the benefits of intelligence, I can only guess, but there are a lot of mentions of fitness countering the risk of getting sick. Every time you fail something it doubles the stress gain, and if there was no stress gain or even negative stress, like strolling, you will gain at least one point. In the end, I would say the luck build is a horrible way to start on account of being too pricy to maintain the bonus.īack to stress, it seems like once the stress reaches a certain point, it grows exponentially, if my theory about it causing failure is true. To maintain it at about 15 or higher you pretty much have to max pray at the shrine daily. When it comes to luck, I played a luck character and even with occasional visits to the shrine, it was still under 10 by the time I died.
I noticed once it got over 20 I almost never succeeded at anything and I would lose more points to everything (even club stats) in my sleep. I can't confirm but I'm pretty sure that the higher your stress, the more likely you are to fail and have bad things happen. Played my first game on normal, no save scumming and I didn't make it to the swim meet before dieing of illness. Reduces stat loss or likeliness to lose stats by 50% during sleep. The blanket, it has a 50% chance to take off an additional stress point when you go to sleep (this is HUGE in the early months, when you have the most stat building to do) There are two items you shoukd try to buy ASAP:
There's a point in the game where leveling readiness is not enough or even gets brutally slowed, and that the game just demands a certain value of total club readiness to win: recruiting new members is the way to go. They act as a multiplier for the readiness in tournaments, but they also increase the ammount of morale required. Additionaly, this is not confirmed, it's just based on personal experience and it might just have been a coincidence,but if morale value is 50% or less than that of readiness, it looks like the recruiting new members and practice oversee tasks tend to fail a lot more. Morale: has a lesser effect on competitions, but if morale is low, you might lose club member. But it's not just about leveling it to the top. Readiness: Basically, value that's used for winning championships. I think you can even get a game over if you fail to do it 3 times. Homework: do it, our it will just stack up and screw your exam grades. However you cannot stack a lot of it, as beyond 20 points it's very typical to lose up to 5 luck points during sleep, I guess for balance issues. It simply increases your % success rate at tasks. Luck: Luck might be the most freaking OP stat. I think strength either minimizes the failure rate increase with each gained stress point or simply elevates the threshold at which the negative effects kick in. Keep it low, as when it get's higher the probability to fail at tasks increases, and you can even fall sick cause of it. Stress: the game is pretty much centered around this stat. Vital to progress in the game, as the girls get bored/lose affection if you talk always about the same stuff. Charisma: the higher your charisma, the more conversation topics you unlock. I think it also affects the success rate at one of the jobs. Falling sick pretty much prevents you from doing anything useful, and I think in the tutorial it says you can even get a game over if you stay sick for too long. Strength: I don't know the exact formula for it, but the higher your strength, the more stress you can handlebefore falling sick. I think you also need certain levels together with charisma to be able to unlock some conversation topics like "Science". Intelligence: Necessary to pass exams (if you get below 60th it's game over) and (not sure about this one) increase the probability of success at the museum job.
I'll try to give a brief summary of what each stat does AFAIK and how to minimize the stat loss.